Responding to a rumor flying around that Quake III Arena is not actually gold, we contacted Activision. According to Activision, the game's publisher, when the game is gold, they will issue a formal press release - which they haven't done as of yet. This does not mean that id hasn't signed off on the game, it simply means that the publisher hasn't, and that the game won't be appearing on store shelves until they do. [break] Oftewel: id is klaar, maar Activision niet. Nu we toch in de Quake3 trip rondhangen: John Carmack heeft een .plan update neer geplant, waarin hij wat rondlult over zijn plannen voor de toekomst: [/break] d:>mkdir research
I am very happy with how Q3 turned out. Probably more than any game we have done before, it's final form was very close to its initial envisioning.
I will be getting all the Q3 code we are going to release together over the next week or so. I will write some overview documentation to give a little context, and since you can do game mods without needing a commercial compiler now, I will write a brief step-by-step to modifying the game code.
I'm looking forward to what comes out of the community with Q3. The rough outline of what I am going to be working on now:
We will be supporting Q3 for quite some time. Any problems we have will get fixed, and some new features my sneak in.
I have two rendering technologies that I intend to write research engines for.
I am going to spend some time on computer vision problems. I think the cheap little web cams have some interesting possibilities.
I am going to explore some possibilities with generalizing 3D game engines into more powerful environments with broader uses. I think that a lot of trends are coming to the point where a "cyberspace" as it is often imagined is begining to be feasible.
I am going to spend more time on some Free Software projects. I have been stealing a few hours here and there to work on the matrox glx project for a while now, and it has been pretty rewarding. People with an interest in the guts of a 3D driver might want to look at the project archives at http://glx.on.openprojects.net/. The web pages aren't very up to date, but the mailing list covers some good techie information.