Bij RPOV hebben ze een interview gepost met Scott Miller van 3D Realms. Zoals meestal lullen zo voornamelijk over Duke Nukem Forever, maar ook wat over Max Payne. Hieronder een stukkie:
stonewall: Duke Nukem 3D had an arsenal that was imaginative and a blast to use. So much so that the weaponry, in my opinion, has yet to be equaled in a first person shooter. Which of the original DN3D weapons are currently still in the plans to be included in Duke Nukem Forever?
Scott: Duke will have several improved versions of his basic DN3D arsenal, as well as several all- new weapons. Our philosophy with weapons, beginning back with DN3D, is that more is not necessarily better instead, weapon balance and variety are the two most important factors. Weapon balance means that weapons should not get increasingly more powerful. We design the top five or six weapons to be equal in power, but each weapon has a unique strategic use, as well as an Achilles' heel.
stonewall: Is the rest of the DNF development plan basically mapped out or are there still a lot of cool ideas and "what ifs?" floating around that add on to the development time?
Scott: Most of the top level design is in place, but we design games with the flexibility to add and remove elements at any time. For example, in DN3D, the engine was improved to allow for sloping surfaces only a few months before the game's completion, but it was such a striking improvement that we chose to revamp all the game's levels to add slopes, which we thought substantially improved the game, but added two more months to the game's release date.
Generally, if an idea is cool enough, we'll find a way to add it to the game unless it would shift the release date too far back. This doesn't mean that every single cool idea is added, only those that add to the game in a meaningful way.