Ga'ash Soffer heeft een preview van de nVidia Quadro gepost. Hoewel sommigen hier zo hun twijfels over hebben (zie deze nieuwsposting), verwacht Ga'ash dat de Quadro wat betreft performance met gemak voorbij de 3DLabs Oxygen VX1 gaat:
Most expensive high-end solutions have dedicated geometry processors. The latest Wildcat solutions have them, as does the Oxygen GVX1 (Permedia 3) and older Glint GMX based solutions. Unfortunately, these expensive high-end solutions can barely pump out 5 million triangles a second; compared to the Quadro's 17 million. Now Intergraph and 3Dlabs should be sweating. The fast fill-rate of mainstream solutions has never been a serious threat to the high-end chipset manufacturers dominance; however, the Quadro looks to be faster than the high end solutions in geometry processing as well! Further, the architecture of the Quadro, which is without a doubt based closely on the GeForce 256 architecture is already proven; triangle rates of around 10 million were reached using nVidia's "SphereMark", a benchmark which should be released to the public anytime now.