Shugashack.com heeft een bigass preview van Quake III: Arena in elkaar weten te knutselen. Het ding weegt 10 pagina's, waarvan hier een klein stukje:
At first glance my initial reaction was "Wow." The graphic quality increase is instantly noticeable. Sure Half-Life, SIN, Unreal, etc all used 16 and 24bit color, but the quality of the images just don't seem to compare. Mr. Carmack has done such superb work with the renderer; the colors just pop out at you. If you've read through Carmack's previous .plan updates and been to any of his speeches you are probably familiar with the tecniques he is using.
The short list of improvements is 24bit color, curved surfaces, volumetric fog, mirrors, and drastically higher poly counts in general.
The player models were very good looking as you can see in screenshots. Your point of view in Quake3 is slightly higher off the ground making you feel taller than Quake2.