Raymond schrijft: "Niet echt nieuws maar wel leuk om ff te lezen, dacht ik maar zo."
Het is dus een artikeltje dat in eenvoudige mensentaal beschrijft wat Alpha Blending is en wat voor effect het heeft in spellen. Lees hier verder.
Alpha blending is the 4th component that makes up a fully featured texture – RGBA. A 32bit texture has 8 bits (or 256 levels) of red, green, blue and alpha. The RGB portion is similar to a color wheel (like in Photoshop) where any color can be created from a combination of red, green and blue. The alpha component describes the level of translucency of that texel (portion of a texture). A low level of alpha would indicate an almost transparent object such as smoke, while a high level would indicate an almost opaque object like stained glass. Effects such as lens flares, dust clouds, windows, water and other cool objects you can partially see through, are all created using alpha blending