Speedy 3D heeft een artikeltje in elkaar gedraaid met een theoretisch verhaal over de werking van 3D shutter brillen zoals de Elsa Revelator en Metabyte EyeScream. Hier een hap:
Ok, so this is at least how these glasses are theoretically designed or supposed to work on paper. You have 2 frames in your glasses, which are each supplied 60fps (per frame) for 120 fps total. This first allows for a flicker-free display in most situations as long as your monitor supports 120hz refresh rate in the desired resolution. Since we now have glasses that are flicker free we can finally cover the technology. The software that is provided by the company controls the following operations (at least that is how I understand it). The right frame is darkened for 60fps(1 second) while the left frame stays the same and vice versa for the left frame. The effect that these glasses are trying to create is a more realistic depth by contrasting the two frames darkness. This tricks your eyes into thinking there is more depth in the game while nothing has actually changed via the game. By doing the following over and over the depth of the game you are playing will become more realistic. By creating a more realistic depth you feel that the game is much more realistic when this is implemented correctly.