Ik zag op 3D Files dat Epic nu ook de 3.48 demo voor de Mac heeft uitgebracht. Hier heb je wat info over deze demo:
Let's cut right to the chase, shall we? Unreal Tournament is a STAND ALONE (e.g. you don't need the first Unreal to play it) game that provides the ultimate in multiplayer excitement whether you're hooked up the Internet or not. Let's repeat: Unreal Tournament kicks just as much butt whether you're playing by (or with, as the case may be) yourself or on the Internet. Unreal Tournament's got it all: a ton of amazing levels, kick-ass new weapons, brain-melting new modes of play (Capture the Flag, Assault Match, Domination Match, Last Man Standing, and Ð of course - Deathmatch!), unbelievably deadly Bots (computer controlled opponents or team mates), and a slew of other features bound to have your happiness glands working overtime!New in version 348:
- Networking bandwidth and server CPU use improved
- A.I. performance improvements and tweaks
- Replicate all player skins in use to clients when joining to avoid hitch when first see new player
- Performance improvements and cleanup of HUD, messaging, and console
- Precache left hand weapon meshes if using left hand.
- Improved dynamic detail dropping to maintain minframerate
- store list BSP nodes for decals to greatly improve decal clipping speed
- sort decals by texture to improve performance
- increased characters per font page for default font to increase performance
- Increased performance by use of vertex buffers
- Optimized for low memory computers
- Improved bot AI for impact hammer
- Added variety of playing styles to default practice bots
- Improved auto adjust bot skills, and skills now remembered from level to level
- Bots use rocketlauncher locking on more
- Bots have adjustable strafing ability
- Game time now unaffected by timedilation
- Kill tossed weapons faster
- Improved/louder gib sounds
- Fixed switch to best weapon twice and then its always pending bug
- Improved reduced HUD (with just frags, ammo, health, and armor)
- shows name of weapon switched to if weapon is hidden
- Fixed player shadows not being deleted on the client
- Fixed green domination control point color
- Improved control over what voice messages are played on a client
- Fixed flashing screenshot in UBrowser during reping
- Removed "Advanced Options" and integrated into GUI. Still accessible with console command
- Added Up/Down history to console and IRC chat window
- Fixed crash in Options | Preferences when a very long key binding was defined
- If random order is checked, all bot configurations are now shown
- Fixed friendly fire/force team balance overlap in Assault menu
- Scrollytext in morpheus no longer shows spectators
- HUD color preview box area
- UBrowser right click to copy current server address
- Added proxy server support for in-browser news, made use HTTPClient use HTTP/1.1
- MenuCmd console command
- Demo version not longer goes straight to the menus when started with a URL (eg GameSpy)
- Force Respawn option
- Added kickban administrator console command
- Server passwords now work
- Added webserver settings to Start Multiplayer Game
- Listen servers are back in the server list, but show that they are a listen server in Rules
- WWW remote server admin: friendly fire works correctly
- Exposed FastTrace() to UnrealScript
- Added color operations to UnrealScript
- Fixed occasional problem with view bob going crazy at extremely low frame rates
- Added DamageMutator attribute to GameInfo class. Points to a linked list of mutators that affect damage taken by pawns.
- Client-side (simulated) mutators can attach themselves to HUDs and get called in PostRender()
- Modmaker menu calls Setup()
- timedemo: no longer counts precaching time
- ?noframecap is the default if "timedemo 1" is set
Kunnen de Macintosh freaks eindelijk ook genieten van de nieuwe 3.48 features ![]()
Je kunt deze demo hier, hier, en hier downloaden. De demo is 51 Megs.
BTW. Er is (nog) geen upgrade patch voor de vorige demo.