meendering gaf me ook nog deze link naar een uitgebreid artikel bij Sharky Extreme over de GeForce 256. Features zoals T&L en MipMapping komen uitgebreid aan bod, incl. een paar Quake 3 vergelijkings shots. Hieronder vast een hap uit het artikel:
Unquestionably, GeForce is the current fillrate 'king'. GeForce boards equipped with single data rate SDRAM are showing high resolution 16-bit fillrates that are 1.65 to 1.75 times, and 32-bit fillrates of 1.3 to 1.5 times that of the TNT2 at the same bandwidth.Quake III Arena Test ver 1.08, which uses hardware transformation, shows the greatest benefit with a 16-bit fillrate that is 1.75 times that of TNT2. At high resolution and 32-bit color depth, the T & L advantage evaporates because of bandwidth constraints. At 183 MHz memory clock or 2.9 gigabytes of bandwidth, GeForce enables 'reasonable' frame rates (30 plus to 60 frames per second) in current games up to a resolution of 1600x1200x16 and 1024x768x32. GeForce should not be judged purely from a performance standpoint. Its implementation of mip-mapping and trilinear filter is superior to TNT2.
Check Sharky Extreme voor meer info.