Hehe dit is zware humor: een Linux tooltje waarmee je processen kunt killen, verpakt in een Doom interfeesje:
As I was listening to Anil talk about daemons spawning processes and sysadmins killing them, I thought, "What a great user interface!" Imagine running around with a shotgun blowing away your daemons and processes, never needing to type kill -9 again.
[...] Id Software has generously released the source for Doom, which has been ported to Linux. I downloaded one of the many versions and added a few lines of code that would spawn a new soldier for each process, renice the process when it is wounded, and kill the process when it dies. [break]
Cool . Op deze site kun je 'm downloaden. Ook vind je daar een lijstje met voordelen van Doom als admin tool, zoals: [/break] - The machine load is immediately apparent to the player, who can see how crowded a room is. The player can eyeball many machines from a high vantage point and go down to a room that needs maintenance.
- A new sysadmin can be given less power by providing her with a smaller weapon. A rank beginner may not be given a weapon at all and be forced to attack processes with her bare hands. It would take a foolhardy player to attack a room full of monsters, just as a newbie should not kill a bunch of important processes. A more experienced sysadmin would have time to stop a newbie who is trying to kill the wrong process. The real work could be left to those with the big guns. The truly great sysadmins could have BFGs.
- Really crowded systems would regulate their own load because monsters occasionally kill each other. Once the population in a room goes down, the monsters will stop attacking each other.
- Sysadmins could cooperate or compete. Doom is a natural environment for player-to-player interactions. A team of players can cooperate to take care of a heavily-loaded system, or they can even take out rogue sysadmins who are killing the wrong processes.