Gamespot heeft een preview in elkaar geragd van Command & Conquer: Tiberian Sun. Hier wat info over nieuwe dingetjes in C&C2:
Lead designer Erik Yeo has deliberately moved this game away from scripted events. The model underneath TS is driven by physical properties. Weight, flammability, and downforce play important roles, and the map can change as bodies of water freeze, bridges are destroyed, meteorites crash, or weather modifies the terrain. Add random multiplayer maps to this, and no one has the advantage of memorizing maps. The goal was to create a world with enough interesting terrain effects and possibilities that gamers wouldn't always be able to win with a brute-force, head-to-head attack. As Yeo told us, "In the earlier games, I tended to design missions the way I would solve them. Now, you just do it your way. If you can think of it, it should work." In the early scenario we played, we got the distinct feeling that this world is alive and that terrain matters.