Tim Sweeny van Unreal Tournament heeft wat info los gelaten over welke GeForce 256 features de game zal ondersteunen en wat voor performance winst het zal opleveren. Dit is de soep:
We'll be taking advantage of the GeForce256's DXTC / S3TC texture compression, and also their palettized texture support as soon as they expose it in their Direct3D drivers. Their hardware supports palettes, but the initial retail drivers don't expose it. Paletted textures reduce texture memory usage by 2X and theoretically improve texture management performance by 2X. We won't be supporting hardware T&L initially when Unreal Tournament ships, but T&L clearly rocks, so you never know what the future holds.