Nintendo gaat support voor S3 Texture Compression in z'n next-generation Dolphin console verstoppen, zo hebben S3 en Nintendo saampjes aangekondigd:
Nintendo and S3® Incorporated (Nasdaq:SIII - news) today announced a partnership to employ S3's industry-leading graphics technology on Nintendo's next home video game console, code-named 'Dolphin.'
Dolphin is the first home video game console in the world to embed S3's advanced texture compression technology right onto the graphics chip. The results will include elimination of blurriness, blockiness and monotonous repetition of the same elements on screen. Furthermore, S3 will help to make indistinguishable the lines that separate art from photography, fantasy from reality.
``In just the past few years, the graphic improvement in video games has been stunning. S3 will be a major force in accelerating the performance we'll achieve on Dolphin,'' explained Howard Lincoln, Chairman, Nintendo of America Inc. ``With their unique graphics compression technology, developers will be able to provide players with more complex and colorful graphics. Coupled with our previously announced strategic agreements with companies like IBM, Matsushita, ArtX and MoSys, incorporation of S3 technology will make Dolphin a console without equal.''
``Our agreements with companies like Nintendo, Intel and Microsoft show we're an emerging leader in the push to define video game and PC technology,'' said Andrew Wolfe, Chief Technology Officer, S3 Incorporated. ``A high-performance, highly efficient application that is simple for developers to program for, S3TC should enable a wealth of unparalleled content for Nintendo's Dolphin console. This is another example of S3 expanding its technology presence into new markets.''
Deze grap gaat Nintendo dus geld kosten, terwijl ze net zo goed 3dfx FXT1 (voor noppes) hadden kunnen gebruiken...