Nuja, meer Test 1.09 maar het lijkt erop dat deze test versies meer beta zijn dat ID toegeeft.
Er zijn veeeel interessante dingen te melden. Ik stel voor dat je het gewoon helemaal zelf leest, maar goed...
Interface The interface in Quake 3 is much improved already. The server browser, while not quite as flexible as Unreal Tournament's is up to the job of getting you into games quickly and easily. You can filter by several settings, sort columns, and add servers to your favorites. [break]Vooral dat laatste maakt me blij. Ik had zelfs al eens een e-mail naar id gestuurd met het verzoek om zo'n feature.[/break] Music Just to get it out of the way first, I heard the Quake 3 music in quite a few of the levels I played. The music has a very moody, ambient techno flavor to it. It is reminiscent of Quake 1 music but better in many ways and changes style between levels more. It's the kind that gets you into a darker mood and more into the game. Definitely something that adds to the atmosphere. I didn't care for Quake 2's music all that much [break]Hmm. En 350MB aan hardeschijf ruimte kwijt zijn enkel aan wav bestandjes.. Ja, dat is fijn![/break] Levels The levels I played are for the most part much cooler than Q3Test's levels. They also have more detailed textures and special effects (that haven't been seen in screenshots). I played quite a few levels containing water too. Paul Jaquays seems to like putting water in his levels and there is a nice bubble effect when weapons are used underwater. ... Graeme Devine said that overall, there will be about 30 maps in the game. 6 tiers of 4 map sections along with 6 CTF maps. [break]BLIJ! Hoeven we zelf tenminste niet meteen aan de slag met het maken van levels (doen we toch wel, toch?)Genoeg informatie is er te vinden, maar eh... Tjek die zooi zelf, hier.
[Update] Ik vind steeds meer leuke dingetjes over Quake3. Nu een .plan update van Grim Deveane:[/break] Secondly, Graeme has word that Mr. Elusive, the guy behind the Omnicron bot for Quake1, and Gladiator bot for Quake2 has been contracted by id Software to work on the bot code for Quake3. A few astute gamers out there probably already spotted the mrelusive.cfg file in the Q3Test pk3 file and were wondering. Now you know!
Mr. Elusive (aka Jan Paul) is over here from The Netherlands helping finalize the game. He is of course the famed author of the Gladiator bot for Quake II. As some of you have been guessing he’s been working with John Cash on the bots in Q3A.
We’re very pleased to have Jan’s expertise on Q3A.
KIJK! Dat is het soort info waar we op zitten te wachten! Een beetje nederlandse input in Quake3!