Marc Rein van Epic Megagames heeft een vette update gepost op het Epic Megaboard over Unreal patch 221. Hier een stukkie:
So what does this have to do with the 221 patch? Because this new OpenGL driver will need testing by end-users we decided to hold the release of the 221 patch to include it in order to avoid having to release two patches in quick succession or delay testing of the new OpenGL driver until a later patch was ready to go. Yes we know we’re guilty of feature-creep but in this case we feel it’s justified. It may be another few days or even a week or more before 221 is ready to release but we feel that in 221 we’ll now have a really awesome OpenGL solution that’s going to be every bit as good, and maybe even better than our Glide support. Finally Unreal can really push the full potential of the very powerful TNT and Rage 128 cards and hopefully provide acceptable accelerated performance on some of the lower-end cards too.
This is great news for us, our users and our licensees. For Mac users I talked this week with Westlake and Macsoft and both companies have stated their commitment to try and release the Mac version of Unreal Tournament simultaneously, or very close to, the PC version. As soon as the 221 code is released we’ll get it to Westlake and they’ll hopefully get the Mac version updated to 221 as soon as possible and start working on porting our new OpenGL driver to work on the Mac too.
One more thing. We’re going to go ahead and release the 5 new deathmatch maps, created by the Unreal team, that were previously going to be released with the official patch but had been caught up in the 221 patch delays. Watch for an announcement soon on your favorite Unreal fan site.
Vice President, Epic MegaGames