Bij Tech-Arena hebben ze een klein artikel gepost over de Savage 2000 van S3. Volgens dit stukje mogen we geloven dat S3 nVidia voorbij gaat streven:
I recently had the opportunity to have a brief talk with Mark Hirsch, Executive Producer over at S3, regarding the Savage 2000.
It would appear that S3 would like to edge out nVidia on the performance of today’s applications. For instance, Mark Hirsch told me : “For the Savage 2000, we used the nVidia tree demo”. We also proceeded to discuss the hardware lighting - it appears that GeForce 256 can do 8 hardware lights per triangle onscreen, but when GeForce 256 lights more than 4 and close to 7 hardware lights per triangle that there is a performance hit. Mark Hirsch assured me that Savage 2000 will not have such a problem, and that in Quake3 we may be able to see the gun set 8 hardware lights into motion for polygons in close proximity in full lighting on the Savage 2000.
Mark Hirsch did, however, inform me that they did not focus on pure transformation throughput. Transformation being the geometry that a game requests is first generated onscreen and then textured. The fillrates will beat nVidia's, and texture throughput would be faster, yet it would appear that S3 believes in generating the performance results today and not tomorrow.
Deze 3 coole screenies staan er ook nog in high-res...