Bij Silicon Investor hebben ze een e-mail van 3dfx ontvangen waarin ze wat vragen hebben beantwoord over de delay van de Voodoo4 / Napalm naar Q1 2000. Lees het hele verhaaltje hier.
[Q] At the press conference it was said that they were adding some features. That would delay it into the fourth quarter. We know that the next card will have 32/24 bit 3D, compression, T-buffer, glide support, a lot of memory. What feature(s) was added that caused the next card to be late.
[A] Well, strictly speaking, there was no single feature that made this product late. As I have explained in other forums, the delay was principally in the "physical back-end", literally the last stage before the product goes to the fab and after the design phase has taken place. The delays were not due to feature additions per se but more to the overall complexity and density of the chip.
BTW, we have never before experienced this kind of delay in the backend and believe that we will never again experience such a delay. It really appears to have been a very unfortunate anomaly.
[Q] Due to the low stock price, how is the staffing of engineers for the Current projects; is there much turnover?
[A] We have been very successful in recruiting recently, having substantially increased the number of engineers working on future products. We have had some turnover, but not an unexpected amount. Our engineers in particular are very driven. They have been more negatively affected by the disappointment of the Napalm slip than by the stock price. They don't like losing the lead at any point. They are committed to getting it back.
On the other hand, the engineers I have spoken to this week were noticeably more upbeat now that we know more about GeForce. The part is much less impressive than we had feared, and they are now quite confident about our leadership with Napalm and other chips planned in the near to mid term.
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