Bij 3DGPU.com staat een interview online met Richard Huddy van nVidia. In het interview bespreken ze de beschikbaarheid van games die gebruik maken van de T&L engine van de GeForce. Volgens Richard Huddy hoeven we ons geen zorgen te maken, er komen binnenkort veel GeForce supported games uit. Hier heb je vast een klein stukje:
[Q] Has NVIDIA been working with Game developers in incorporating the GeForce 256 features (T&L, etc.) in upcoming games?
[A] Yes, we've worked with numerous developers on this for more than a year now - and we're expecting to see the results starting to come in before Christmas. The very first DX7 games which will use the T&L engine of GeForce 256 will be available this month - September 1999! The uptake on T&L has led the way, but the other new features such as Cubic Environment Mapping and Vertex Blending will all get plenty of exercise over the coming months.
[Q] There has been a lot of talk, especially from 3dfx, regarding the lack of support for T&L in upcoming games. Do you see this as a problem, and how many games supporting T&L do you anticipate to be available in the next few months?
[A] In our day to day work with developers it is abundantly clear that the developers agree with us that raising the quality and complexity of modeling is the most significant step that can be taken towards truly immersive gaming interactions. All of the development community focuses on the real value that they can bring to game players, so we feel that we have good reason to be confident that GeForce will be a great gamers card (and much more beside!). I have no wish to get into a public slanging match with any of our competitors, I suspect that your readers wouldn't find it very useful. We'll just rely on the pure technical power of GeForce 256 to make the point for us.