Bij Riva Zone hebben ze een aantal reakties over de AA vs T&L discussie op de frontpage geplakt. Hier heb je één van die reakties:
Here are some givens. Anti-Aliasing is a way to reduce the jagged effects of lower res gameplay (it's a patch). Obviously, the higher the poly-count, the better the image. The higher the res, the less need for A-A. Likewise, the higher the poly-count, the less need for A-A.
That being said, here is where we are. nVidia chose higher poly-counts and it sems that 3dfx has chosen higher? fillrates (the lack of speculative press leads me to question mark).
The most important advantage a player with a better graphics card has while gaming, is keeping the framerate higher in a dogfight-rocket-jungle-ambush. However, as long as the CPU (the life-blood) is bogged down by T&L calculations (around 25% of CPU usage whle gaming), you can kiss that advantage goodbye. The entire game will slow because the video card isn't getting the info to dump to the monitor. We know that CPU usage by AI and overall game complexity will increase. Therefore, stress on the CPU will increase, regardless of increased polygon counts. So the nVidia pitch is you can either spend $300 on a new video card, or $700 on an Athlon and mobo in order to give you enough free CPU horsepower for next-gen games.
If I can have 1024x768, with HIGH polygon counts, in 32-bit glory, without dropping framerates below 30fps, EVER, and especially without having to ditch my C366@550 and big money mobo (dual proc, dual SCSI), I will be a happy sumbeech.