Ook bij GameSpot: een review van de net uitgebrachte space strategy game, Homeworld. Hoewel de graphics er best strak uit zien zijn ze er bij GameSpot niet echt weg van; ze geven hem een 7.5. Hier is de link.
There's something missing though - and unfortunately for developer Relic, it's a very basic design concept that's at fault, which means that it isn't easily fixed in a sequel. Nope, it's just that there's something that doesn't work about setting a real-time strategy game in space, at least in terms of what people are working on at the moment.
You see, technological advancements in this line of gaming have brought the terrain to the forefront of strategy, where the high ground brings its advantages, and rugged landscapes offer strong natural defences. In space, not only can no one hear you scream but they can't appreciate your subtle defences either. Because you can't defend subtly. There are no limits to an incoming attack, no valleys to assist a trap and no forests to slow an advance. Space is, if we're to be brutally frank, so empty it's rubbish.
And that's what undoes Homeworld. Put it on the ground (and rewrite the surprisingly compelling story to compensate) and it may well be brilliant. Leave it where it is and it's difficult not to be critical. There are, of course, difficulties in setting a game within a 3D world in the first place, some of which are minimised by Homeworld's exemplary design. A top-down view is scrolled as a matter of course. Even Warzone 2100's 3D view is based on a landscape, so that you are merely looking at a flat surface from any number of different angles.