Computer Games Online heeft een artikel online gezet van de nieuwe Savage 2000 van S3, die net voor de GeForce 256 officieel was aangekondigd. Net als de GeForce heeft deze nieuwe Savage ook een hardware T&L engine:
Of course, most games still don't support hardware T&L, and even when they do, game speed will be limited by how fast the video card can texture those polygons and draw them. The Savage 2000 appears to shine in this area as well, with four textures in a single rendering pass. Current cards with multitexturing ability apply two textures at once, often each in their own texture pipeline. The Savage 2000 has two pipelines that can each apply two textures at once. The result is that, instead of drawing two pixels with two textures on each of them in two clock cycles of the chip, it can do it in one.
The clock rate should be nothing to scoff at, either. The Savage 2000 will come in two speed flavors. The Savage 2000 should use 166MHz memory and have a core chip clock speed of 143-150MHz. This would translate into a fill rate of about 600 million texels per second. Compare this with the Voodoo3 3500TV, which has a fill rate of 366 million texels per second. The Savage 2000+ will probably use 200MHz memory and have a core chip clock speed of 166-200MHz. This would produce a fill rate of 700-800 million texels per second. The higher the fill rate, the faster a 3D card can texture polygons and draw pixels. Both speeds will support up to 64MB of RAM.