Quake III Arena preview

Gamestream heeft een preview van Quake III Arena:

The first thing I should, or really am obliged to examine, is the graphical aspect of Quake 3 Arena. The list of new features available on the quake 3 engine is staggering, including dynamic shadows, displacement maps, 24 bit textures, curved surfaces, mirrors, volumetric fog, lens flares, skeletal modeling, model tesselation, specular lighting, and texture-mapped triangles. The feature that really jumps out at me as an FPS player is the curved surfaces addition. No longer will I be forced to play in a box, but will be allowed to see flowing structures which resemble more realistic architecture and allow for more creativity in maps. Quake 3, like its predecessor, will not offer DirectX support, yet will stick with OpenGL. Why? "DX5 great improvement, but still not as good as OpenGL Still no hardware acceleration under NT Still not portable Already committed significant investment in OpenGL technology" says Brian Hook of id software. Quake 3 will also require a 3d card, which I thinkis quite admirable. It suits what I perceive to be the motto of id software; go all the way or don't go 

Door Femme Taken

UX Designer

10-01-1999 • 06:20

0

Bron: Coolinfo

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