Tiger Investor heeft een interessant interview gepost met Greg Ballard en Jim Hopkins van 3dfx. Beide zeggen zelf verzekerd dat de Napalm / Voodoo4 sneller zal zijn dan de NV10, ondanks het ontbreken van een onboard geometry engine op de V4:
Patrick Grinsell: Let’s just take Quake 3 at 1024x768, just throw that out there.Jim Hopkins: Unequivocally our product will be faster than the NV10.
Greg Ballard: As best we can tell. I mean, we still need to see an NV10. If you can get us a hold of an NV10 it would make it a lot easier for us to answer that question.
Jim Hopkins: The presentation from engineering is that if you have a game that is aware of a hardware based geometry engine, if you’re running at 640x480 you will actually, and you have what we know of NV10’s fill rate, then the geometry engine will help you quite a bit. If you were above 640x480 in resolution, you will become fill rate limited before the geometry engine becomes a problem. So, as you get higher resolution, above 640x480, fill rate becomes a bigger bottleneck than having hardware geometry does. I’m not saying that Napalm does or doesn’t have the various and sundry things that are included in a geometry engine. What Napalm, if that’s the name, indeed does have is the ability to provide fill rate that’s faster than anything else out there and at resolutions, particularly 1024x768, our engineering guys have calculated that fill rate is the ultimate bottleneck that keeps you from being able to run faster on benchmarks.
Okay, dus we moeten allemaal op de V4 gaan wachten . In de tussentijd kun je het complete interview lezen...