Over bij Computer Games Online hebben ze een van de eerste reviews van het spel Drakan: Order of the Flame. Het spel is in de USA al verkijgbaar, in Europa moeten we nog 2 weekjes wachten... Voor de review, klik hier.
You control the main character, a beautiful woman named Rynn, on the ground and, after completing a few early quests, Arokh, the dragon she bonds with, in the air. Unlike many games with multiple modes of transportation, Drakan manages to get the control for each character right. Both modes use the exact same control scheme, and are simple and smooth. While the air-to-air dragon combat is decent, mostly consisting of circle-strafing, the ground combat is superb. Surprisingly subtle, it allows you to play in a more brute-force manner by sticking with the basic attacks, but rewards more skilled arcade-oriented players by allowing special combo moves.
There are tons of great weapons, with almost all taking damage and eventually breaking. Each is modeled for its speed-of-attack and length, forcing you either to alter your fighting style based on your weapon or juggle weapons suited to your style. At least that's the theory, but the enemy AI is mediocre enough that you can usually keep on the move and avoid getting hit (it has a terrible time leading the player). The perception of the monster AI is also diminished by generally poor pathing and the fact most creatures seem trigger driven (that is, they tend to stand around until you do something). Despite these problems, the combat is exciting and often quite challenging. Plus it's incredibly violent, with lots of nasty beasts dying in hysterically funny and violent ways (check out the goblins that get chopped in half and twitch for a moment before slumping over).