In navolging van 3dfx's T-Buffer en Nvidia's Transfer & Lightning heeft Matrox nu haar Flex 3D techniek aangekondigd die net als de andere 2 technieken voor weer snellere en vooral betere 3D moet gaan zorgen.
Hier alvast een gedeelte uit de press release van Matrox:
Matrox Flex 3D is a fully-programmable, resolution-independent architecture that applies 3D texture mapping to video using a Matrox 3D graphics accelerator chip and graphics memory. Motion video or graphics are treated as source textures and mapped onto polygon-based 3D shapes such as page curls, planes, and particles. Broadcast-quality effects are achieved using special features that are built into the 3D-accelerator chip and exploited through the Flex 3D architecture:
YUV4:2:2 and RGB32 source textures and 32bpp RGBA output maintain true-color integrity.
Tri-linear and anisotropic filtering ensure high-quality video scaling and perspective.
Sub-pixel precision guarantees smooth DVEs and transitions.
Anti-aliasing ensures smooth edges.
True environment-mapped hardware bump-mapping produces an unlimited variety of realistic effects such as emboss, ripple, shimmer, wave, etc.
256 levels of alpha-blending enable multi-layer compositing.