Apple dumpt QuickTime3D en stapt over op OpenGL. Zelfs onze vriend Carmack (van ID Software) heeft er wat mee te maken:
s a sign that it has finally abandoned the 'not invented here' philosophy that dogged it for most of its life, Apple has licensed the industry-standard 3D graphics technology, OpenGL, and said it will use the Silicon Graphics API in preference to its own, more sophisticated QuickDraw 3D API.
OpenGL will be integrated into future versions of the MacOS, said interim CEO Steve Jobs, speaking at this year's MacWorld Expo, held in San Francisco. Jobs declined to specify which release of the operating system will be the first to support OpenGL, but its likely to be sooner rather than later.
Indeed, it's as much for that market as for the more high end stuff that Apple has licensed OpenGL now, a move that received vocal support from leading 3D games developers, specifically Id Software's John Carmack, programmer of Doom, Quake, Quake II and Quake Arena.
Carmack has been calling for Apple to adopt OpenGL for some time. Most of Id's games were developed under NeXTStep/OpenStep (both of which use OpenGL), and not DOS/Windows, even though that's where they were destined to be played. While Carmack has been fairly keen on Rhapsody/MacOS X, both derived from NeXTStep, thanks to Apple's purchase of Jobs' old company, Apple's insistence on sticking with its proprietary QuickDraw 3D API rather than embracing OpenGL drew much barbed comment from the shoot-'em-up supremo.