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Bron: Reverend

Bij Reverend hebben ze de oude driver van de Voodoo3 vergeleken met de nieuwe driver, die reeds is gereleased. Check het artikel hier.

With these, 3dfx Interactive has introduced some ability to tweak the alpha-blending rendering qualities of the drivers and games that support such a rendering feature. Alpha-blending is a feature that enables pixels to "look" solid, transparent (or partially so) or even invisible. An example would be explosions and its resultant smoke (if the game implements smoke). Map alpha-blending to polys and you'll get other effects such as see-through glass and water.

This document, albeit just a short one, was created just after installing these new drivers. I was eager to test it out in just one instance or game - Q3TEST (which, really, don't qualify as a "game" since it's just a test release). Much of the complaint from Voodoo3-users have been the awful screen-door effect look of the smoke of explosions (esp the Rocket Launcher's). I've seen it myself and as a user, couldn't wait to see what this driver set improves upon. So, I fired up Q3TESTv1.07. I'd taken some screenshots based on the previous drivers set to compare with these new drivers.

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