3D Unlimited heeft een interview gehouden met de Senior Artist / Modeler van 3D Realms. Voor het volledige interview, check deze site.
[Q] What can you tell us about the plot of Duke Nukem Forever?
[A] Only that Duke's out to save the world again. Dr. Proton from the first Duke Nukem game returns with a host of alien cohorts attacking Duke's casino/hotel in Vegas. The plot leads you through a variety of the most realistic gaming environments imaginable culminating in facing Proton on his "Independence Day" sized alien ship.
[Q] Everyone loved Duke Nukem, and everyone is highly awaiting Duke Nukem Forever, can you shed some light on the subject of why it has taken so long to even get close to release?
[A] For one thing we changed game engines in midstream from Quake's to Unreal's. Creating games has also become so much more complex compared to those early days. Cosmo was created by two people (Todd Replogle and me) in seven months. Now we have a team consisting of our project leader, 2 programmers, 6 mappers, 3 artists, 3 modelers, a concept artist, a sound guy, and others. Also, 3D Realms' goal is to put out the highest quality game in the world. You can't achieve that by rushing to a deadline.