Unreal gaat geport worden naar de PSX2, de console die qua snelheid nog veel sneller is dan een PIII + TNT2. Hier een stukje wat Tim Sweeney heeft geschreven:
“There will be other significant enhancements, almost all along the lines of increasing polygon counts and exploiting the massive floating-point capabilities of the machine. Other than the animation, the new features are just in the concept stage, so I don't want to go hyping anything yet,” Sweeney said. Additionally, the extensibility of the engine should enable it to mature on the PSX2 platform just as it has on the PC, meaning developers could receive code updates during a project and become familiar with a tool that could support their creative efforts across several titles. It should also facilitate the efficient porting of PC games to the PSX2, broadening the sales potential of games using the engine and bringing more meat to the console arena.