Voodoo Extreme heeft een interview met Tim Sweeney online gezet. Interessante stuff:
VoodooExtreme: Ok, the real one, now that you've had a LOT of experience with Direct3D, some with GLide, and with OpenGL, what do you feel are each APIs strong points and weak points? Do you forsee JUST going with Direct3D in the future?
Tim: Glide: Was a good and necessary thing two years ago, before OpenGL and Direct3D performed acceptably. Destined to become obsolete soon. Nobody working on a new engine nowadays is targeting Glide. OpenGL: The cleanest and easiest API to use. Driver quality is worse than for Direct3D, but I see hardware vendors making a serious effort to improve that.
Direct3D: Has the best and fastest hardware drivers available. The API isn't very clean, but I see Microsoft making a serious effort to improve that. The big issues on my radar screen right now are...
Voor die big issues verwijs ik je verder naar de frontpage van Voodoo Extreme.