Ik kreeg weer eens een mailtje van Glenn / FPS3D. Dit keer blijkt-ie een review van de Elsa Erazor III gepost te hebben. Hier heppie een stuk over de performance:
First let's start off with Quake2... The TNT2's fillrate can run free in Demo1 low-res because it doesn't have that many polygons to fill, but as soon as you start adding in tons of polys, like Crusher does, the extra fillrate can't be used, since more polys have to be setup. However, jack up the res in Demo1, and the fillrate gets used up more quickly for each frame, which brings the scores closer to Crusher's. Finally, at 1600x1200, the two demos almost meet, a small 2.5 frames apart. This shows that the TNT2's weakness is definitely not in it's fill rate, but in it's requirement for even faster CPU's and triengle setup. It's polygon throughput just can't keep up as Crusher shows. One thing that cannot be forgotten is that this non-Ultra TNT2 scored above 35fps in Crusher at 1024x768. Now that is just simply rocking good. Crusher is worst-case situation, so the Erazor III has plenty of breathing room throughout QuakeII.