Gamer's Alliance heeft een review van SiN. Daar hebben we er al 10.000 van gehad, maar die reviews van Gagames zijn altijd erg goed, dus hier maar wat info:
side from the improvements in gun style and level designing, the Ritual people also put in a little effort to make the engine a little more gameplay-oriented with area-based damage and dynamic skins. Area-based damage means, sort of self-explanatorily, that when you hit a guy in the leg, he limps, and when you hit him in the head, heís a goner. Dynamic skins just mean that when you DO hit somebody in the chest, their skin changes to show some of their clothes shot through and some blood oozing on their skin (and if youíre really sick you can toy with the female civilians and their shifting skins). I really liked the area-based damage Ė it at least kept me from just spraying bullets all over the place, and forced me to try and hit people realistically instead of just hitting their player-box as in Quake. Itís also pretty cool when you hit somebody in the head with a high-powered rifle and they do a backflip over the rail they were standing on. And you canít forget about the power-ups. They didnít put them into the single player very much at all, so this is mainly confined to the multiplayer. Iíll still mention it here as it is part of the dynamic of gameplay, however. Youíll find power-ups ranging from adrenaline (which will make you run at about 50 times the normal speed) to cloaking (which has a cool Predator effect) to megahealth (which pumps up your health 100 units) and invincibility. My favorite is switching to a pistol, grabbing an adrenaline, and then tempting my rocket-wielding friend on LAN to shoot me before flying off at 500 mph.