Unreal Tech update: patch 226a deze week

Tim Sweeney heeft een update gepost op de Unreal Tech Page, met info over Unreal patch 226a die deze week beschikbaar zal komen. De Direct3D performance zal wederom verbeterd (/minder slecht) zijn:

We're testing 226a internally now. The results of are good so far. If no significant "non-driver" problems are found, we'll have Unreal 226a out later this week. Here is the kind of feedback we're seeing on D3D Unreal performance.

"First client impressions, after zonking it with a couple of really nasty, detailed, clippy, high polycount maps: incredible improvement! I got through DMDowntown, my personal UnrealRavager(tm) with nary a clip, pop or tick. Switching resolutions works well now, but you have to have the latest Hercules driver (now using 1.70, dated 6-28-99) for it to work, or you get a critical error. ALT-ENTER works fine too, thanks Tim (now I can get multiple screenshots without exiting and restarting Unreal). DMBreakfast, a new map which uses a great deal of UnrealEd rendered graphics, played very well too.

This is a quantum leap for the 'in game' video speed on the Hercules TNT2. Most impressive. I'll try to get this patch on the Nali City game server (unreal://207.53.187.28) tomorrow so we can all beat it up.

-Pete, PlanetUnreal"

This isn't a miracle improvement, but TNT, G400, and Rage 128 owners should see clear speed and smoothness gains. Just make sure you get the latest drivers available for your card.

-Tim

Door Femme Taken

UX Designer

30-06-1999 • 20:33

2

Bron: Unreal Technology

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Gaat OpenGL ook nog werken want dat crashed al sinds versie 1.01 bij mijn vipertje <img src=http://192.87.219.67/~femme/wot/forum/interface/smilies/frown.gif width=15 height=15>.
Heb ik dan A3D terug voor m'n MX300 ?

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