Tim Sweeney heeft een update gepost op de Unreal Tech Page, met info over Unreal patch 226a die deze week beschikbaar zal komen. De Direct3D performance zal wederom verbeterd (/minder slecht) zijn:
We're testing 226a internally now. The results of are good so far. If no significant "non-driver" problems are found, we'll have Unreal 226a out later this week. Here is the kind of feedback we're seeing on D3D Unreal performance.
"First client impressions, after zonking it with a couple of really nasty, detailed, clippy, high polycount maps: incredible improvement! I got through DMDowntown, my personal UnrealRavager(tm) with nary a clip, pop or tick. Switching resolutions works well now, but you have to have the latest Hercules driver (now using 1.70, dated 6-28-99) for it to work, or you get a critical error. ALT-ENTER works fine too, thanks Tim (now I can get multiple screenshots without exiting and restarting Unreal). DMBreakfast, a new map which uses a great deal of UnrealEd rendered graphics, played very well too.
This is a quantum leap for the 'in game' video speed on the Hercules TNT2. Most impressive. I'll try to get this patch on the Nali City game server (unreal://188.8.131.52) tomorrow so we can all beat it up.
This isn't a miracle improvement, but TNT, G400, and Rage 128 owners should see clear speed and smoothness gains. Just make sure you get the latest drivers available for your card.