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Bron: PC Paradox

PC Paradox heeft een artikeltje in elkaar geknutseld over de history of graphics op de pc en consoles. In dit deel 'herdenken' ze het jaar 1997. Best wel grappig om de goeie ouwe Voodoo1 weer eens langs te zien wandelen :

PowerVR and Voodoo along with the Riva128 were the leaders in performance. The Riva128 was heralded the first proper support of DirectX and NVIDIA even claimed DirectX would eventually replace native API's like GLIDE (for 3Dfx cards) and PowerVRSGL (for Videologic PowerVR cards). However there were certain things that held back the Riva128 card and PowerVR cards. The Riva128 was not as powerful as the other cards and suffered from poor image quality and the PowerVR's native API was lacking in some areas as was the technology of the PCX1 (the chip that ran the PowerVR cards). PowerVR lacked bilinear filtering and as a result made the graphics look like the had a hard edge with no smoothing, or blurring with adjacent texels (a texel is a pixel mapped onto a polygon). Also the PowerVR really required a fast CPU to be truly exploited, which on the flip side meant that the PowerVR card got faster (to a limit) with a faster CPU. Also the native API did not include all the features GLIDE was offering and image quality in certain games was poor to say the least (the original Turok springs to mind).

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