Sam Hell heeft weer een nieuwe 10 Questions gepost. Dit keer met Scott Youngblood van Dynamix, het bedrijf achter Star Siege Tribes.
5. What would you say were the advantages to using the "Core Libraries" as opposed a thrid party engine such as Quake2 or Unreal?
Outdoor/Indoor technology. Both the Quake engine and the Unreal engines are GREAT for rendering the insides of buildings... but for Tribes we needed something with much more flexibility. Granted it took us quite some time to develop the engines but we think that it was worth the investment. Also, doing our own graphics engine has allowed us to make changes on the fly that might not have been possible if we had licensed someone else's engine
Je vind het volledige interview hier.