Maar weer eens een .plan update met wat informatie over 3D en enige bugfixes van the master himself.
I have the awesome example now: Lighting.Through the entire development of Q3, I have been wanting to do dynamic
lighting of the world differently. Many of the efficiencies gained by Q3's
new map format result in larger and larger lightmaps while it reduces polygon
count. That meant that even small dynamic lights may force a lot of work to
generate new lighting textures.
I had been wanting to find a way to trade off additional rendering passes for
less CPU time.
This is a perfect example of me outthinking myself.
...en dat 'ie de master is, dat weet hij ook.
Het is allemaal nogal zware kost, maar wel interessant. Lees het hier.