Sharky Extreme heeft een review van de Skywell Magic TNT2 gepost. Het is geen Ultra versie, maar de core speed is toch default op 150MHz gezet. Het geheugen van 32MB draait ook op 150MHz. Hier kun je de review lezen.
Hier heb je een stuk over de 3D performance, geen overklokkers info helaas...
As you can see by the benchmark scores , OpenGL performance is high. We tested not only Quake 2 but also Half-Life, SiN and Kingpin and they all hummed along nicely as expected. Even at the higher resolutions, at 1024 x 768 x 32 there was nothing to complain about in terms of performance from any of these "MiniGL" titles.
Of course we also had a go at Quake 3: Arena on the Magic TNT 2 and, as we expected, performance was very solid. Though not as fast as an UltraTNT2, the game remained playable with the highest detail settings in 32bit, even up to and beyond 1024 x 768. When cranking up the detail levels we did refrain from using tri-linear filtering as performance wasn't quite up to par with our needs. Oddly enough enabling tri-linear filtering didn't add much to the overall visual quality of the game anyway.
Direct 3D performance was also great, Expendable was actually quite playable at 1600 x 1200 at 16bit. With 32bit rendering enabled however the game wasn't quite as fluid. Still, as we prefer to side with speed over resolution, we usually play at 1024 x 768 at 32bit which gives a nice boost in performance and still looks very snazzy to the human eye.
And last but not least we let the Magic TNT 2 rip though a golden oldie, Rogue Squadron (from LucasArts). Why? Simply to see how wickedly fast the TNT 2 can handle titles that aren't quite as demanding as the latest visually sparkling titles are. At the maximum resolution supported by the game, 1280 x 1024, the TNT 2 performed admirably without any jerky motion anywhere. Nice!