KAC Hardware, een Deense site, heeft een preview van de nVidia NV10 bij elkaar geschreven. De NV10 heeft een ingebouwde geometry acceleratie, waarmee de foto-realistische graphics binnen bereik zouden komen, volgens KAC Hardware:
The 3D graphics pipeline used to be handled by the CPU alone and that created, as the processor also has to control all hardware devices, operating system and application, poor and slow graphics. When the first 3D accelerators hit the market the video card accelerated the rendering stage in hardware and the CPU handled geometry stage. This way of acceleration has through the last five years been the best option for showing graphics. However games and applications have become more and more detailed and run in higher resolutions so the processor has become a bottleneck in the system hence that the geometry stage is very processor depending.
To relieve the pressure on the processor several accelerators for the professional market have support for hardware acceleration in both the geometry and rendering stage. Because the processor has been locked-down to only run hardware devices, operating system and applications the extra power available can be used to helping the video card creating smoother and more detailed graphics. The result; photo-realistic graphics generated on modest processors thanks to an unbelievable fast and technical sophisticated video accelerator.
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