3DPallette heeft een interview gepost met Eric Tunman, lead animator van het Soldier of Fortune project van Raven Software. In het interview spreekt-ie o.a. over de animaties in SoF (waar motion capture voor werd gebruikt, zie pic hiernaast):
3D Palette : For the average "Joe" gamer, how is the player animation going to be any different from all the other "first person shooter" hit titles soon to hit store shelves ?
Eric Turman : The animators on SoF (Jarrod Showers, Joe Sibilski, and myself) have worked hard to provide animations that bring the characters to life. Here are some of the things that will set it appart from the rest:
1) The volume of animations per character than I have ever seen in any other FPS. For example, there are currently over 120 pain and death animations between 3 models and over 60 of those are unique. Because of this, a character's reaction from getting shot will differ with where they are hit and what they got shot with.
2) Many special animations exist to give the enemies more life-like character such as: Clutching at wounds, signaling others for reinforcements, rolling out from a side hall with guns blazing or peaking around a corner and taking a few shots at you...actions that you'd expect people to do in real life.
3) Our motions will look more realistic. We have heavily tweaked motion capture and a healthy dose of hand animation.
Het interview gaat best wel diep, check em hier. Verder heeft 3DPallette ook nog twee screenshots van SoF gepost (klik op de tumbnail om 'm op te blowen):