CGO heeft een preview van Soldier of Fortune op de site gezet. Hier heb je een plak info over het spel:
One shortcoming shared by most 3D shooters is the "clone syndrome." Only so many models can be used in a given game, but repetition of character models—especially those depicting human characters—can be a little disconcerting (the hordes of identical guards and scientists in Half-Life provide a good example). Soldier of Fortune offers an interesting fix for the problem—the engine supports over 100 skin pages on three different model sizes. In addition to detailed damage skins, models will feature a number of variations on basic appearance, allowing mixed crowds to be represented with a single character model. The game's environments will receive the same GHOULish attention to detail—the engine allows for a high degree of interactivity and destructibility, and Raven has added their own terrain engine to the Quake II framework to make open, realistic terrain a feasible level design option.