PC Velocity heeft een interview gepost met Brian Burke van 3dfx. In het interview stelt PC Velocity o.a. vragen over het gebrek aan 32-bit en AGP texturing support op de Voodoo3. Best wel grappig om te lezen hoe die gozer van 3dfx zich daar onderuit probeert te lullen:
PCV: Performance vs. image quality. What is 3dfx's position on this topic?3dfx: Simple, gamers need both, but should not be forced to compromise either. Without performance, image quality means very little and visa versa. 32-bit color is a perfect example. Compare two images side by side, one using 3dfx Voodoo3 at 16-bit, the other with a competitors card at 32-bit. If you freeze a frame and blow it up 200% you can see some very subtle differences in image quality. But if you play the game, the difference in the frame rates are obvious. To really get a true measure, you have to include frame rates
Tja, je zou ons gamers natuurlijk ook zelf de keuze kunnen geven om voor 16 of 32-bit kleurdiepte te kiezen?