Voodoo Extreme heeft het een en ander aan UT info gepost. Allereerst een mailtje van Planet Hardware over de verbeteringen aan de Direct3D engine. Tim Sweeney geeft antwoord:
We're working very closely with NVidia now to deal with the Unreal TNT slowdowns. Since the last public beta, I've optimized the Direct3D code quite a bit (around 20% frame rate boost in Direct3D on TNT). The texture management slowdowns (when you walk into a room or see a new player, and the game drops to 5 fps for a frame or two)are the big remaining issue, and we're working with NVidia's driver engineers to find a good solution. If it's humanly possible to improve this, we'll do it! NVidia is being very helpful with code and suggestions on this. [break]Verder heeft James Schmalz van Digital Extreme / Epic een post geplaatst op het GT Interactive message board over de release status van Unreal Tourney:[/break] FYI, the content/game is done and we are testing, tweaking and debugging.
We will continue to do this until we can find no more bugs. We do not want to rush this process or we could end up like we did on Unreal... with pooly tested multiplayer.
Even though we are very close, we cannot comment on a release date. Why? What happens if we find a huge bug that holds us up for a week or two? Then we will be off on our release date and people will be very angry with us for giving an inaccurate date. [break]In dezelfde thread nog een post van James over de release van een UT demo en movie:[/break] We are getting closer to a release candidate every day. We are preparing a demo even now and our goal is to release the demo right around the time UT hits the store shelves, if not sooner. We are planning on another movie, but I'm not sure when it will get put together since everyone is busting their asses finding bugs.