George Broussard (3D Realms pipo) heeft op het 3D Realms message board een reply gepost op een thread over interactiviteit (omgeving slopen enzo ) in Duke Nukum Forever. Allereerste de vraag:
Sadly, I do have to report that the Unreal engine does have problems with interactivity. I know that is one thing that would make the game much more fun than most first person shooters. Currently, Unreal only supports interactive environments with the use of "meshes." So, it is possible. However, these meshes are a big hog on system resources. Therefore, I wouldn't expect too much in the form of interactivity, unless 3Drealms makes some changes to improve this. I know I hope they do . [break]...en het antwoord van George:[/break] Chalnoth,
We've done so. DNF is the most interactive FPS game I've ever seen as it stands right now. Some is done with meshes. Some with world brushes. But we have god-like control over both and it leads to "emergent" gameplay the likes of which you've never seen .
That's a large part of what we spent our first 6 months doing with Unreal. Making it more flexible dealing with interaction. The last 6 months have dealt with character systems and interaction.
Weer een reden om te geloven dat DNF gaat regeren .