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Brian Hook interview

Door , 0 reacties, bron: Voodoo Extreme

Billy van Voodoo Extreme heeft een interview gepost met Brian Hook. Uiteraard gaat het interview over het vertrek van Brian Hook van id Software naar Verant Interactive. Check de eerste vraag:

VE: Brian, there are a lot of rumors floating around, but can you describe, maybe a bit more in-depth, on why you left id?

HOOK: Actually, I think the right question is "Why am I going to Verant", since that's really the crux of the matter. id was a great experience for me, and I cannot emphasize that enough. But at id I had a specific role to play, and that was as a supporting programmer to John Carmack. There is nothing wrong with this, since that is what I was hired to do, but at some point a programmer really lusts to be in a position where they can exert more influence on the technical direction of a company. In effect, I wanted more responsibility, and at id asking for that kind of responsibility would have been like playing for the Chicago Bulls and bitching at Michael Jordan to pass the ball more. John Carmack is, quite simply, the most complete and competent game programmer of our generation. End of story. There wasn't much room for me to grow comfortably in that environment. At Verant I will be able to contribute immediately, and with a bigger impact than I ever had at id. I've read a lot of the messageboards and Usenet postings on my departure, and I do find it a little saddening that people just assume that one particularly job is "IT". I've received e-mail from people along the lines of "Dude, you're an idiot, you're at the best place on planet earth", and unfortunately some people just don't understand that no ONE place will ever be perfect for someone for eternity. id was, literally, a perfect place for me for quite some time, but for my professional and personal development I just needed to go somewhere where I could work on something different. And a first person RPG is close enough to what I've done that it isn't an entirely new and foreign concept, but it's far enough that it poses a bunch of interesting new challenges that I haven't encountered yet.

En de rest lezen we hier.

Door Femme Taken

Architect

04-06-1999 • 16:09

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Bron: Voodoo Extreme

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