Probably the most impressive part of Soldier of Fortune is the texturing (as exhibited at the recent E3 Convention). The game does a second rendering pass and includes greyscale texturing. If you're swimming in hardware, your visuals are going to be pretty sweet. In most 3D first person shooters, the wall-texturing becomes blurry and out-of-focus when up close, but if you have extra processor cycles to burn and tune up the rendering, you're faced with a beautiful, craggy and overall realistic wall. As you might imagine, this level of detail extends to the killing, which is why the censorship croud are anxious to have a say in ths distribution of the title across the world. This IS the Quake2 engine underneath, but once again a developer has taken it that extra mile, and it shows. They've even gone so far as to introduce their own modelling system, called GHOUL. This new system allows for pin-point accuracy, allowing for limb removal if you can hit it right. The realism is unbelievable. If you hit the guy in the stomach, out flow his intestines, and if you hit him in the groin, it's just as you would expect too.
Screenshots zijn mooooooi: