3D Accelerator comparison

Combatsim.com heeft een 3D accelerator comparison bij elkaar gebakken. Het is meer een algemeen lulverhaaltje gebaseerd op reviews van andere sites, ze hebben de kaarten niet zelf getest en hebben daarom ook geen benchmarks. Hier heb je een stuk over de G400 en bumpmapping:

This year's G400 is, in my opinion, the most surprising entry into the acceleration arena; I honestly didn't expect Matrox to ship a compelling product.

But they have, and the G400 sports outstanding 2d quality, 16-32mg of onboard memory, an actual working ICD, and unparalleled 32-bit performance. The G400 is also the first chip that supports environmental bump-mapping, a feature that's incorporated in MS' DX6.0 and that allows developers to basically texture their textures.

In other words, a high texture size and 32-bit rendering is one thing, but bump-mapping then allows for artists to go back over the surface of a building, object, or character/player model and richly add graphical details such as nicks, ridges, scars, and so on, all of which helps to remove the flat surface appearance so prevalent in today's games. From a performance perspective, bump-mapping doesn't come free, but if used wisely it could certainly lend a wonderful touch of graphical immersion to many games.

Door Femme Taken

UX Designer

26-05-1999 • 10:29

0

Bron: Combatsim

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