Eric van Fastgraphics heeft een comparison tussen Diamond Monster Sound MX300 en Creative Labs SBLive in elkaar gegooid.
Hier wat stuff over EAX en A3D2.0:
The biggest difference between the SoundBlaster Live and the Monster Sound MX300 is the API that they use: The SB Live uses DirectSound3D EAX 1.0 (2.0 coming Q1 1999) while the Monster Sound MX300 uses A3D 2.0... Game developers have indicated that EAX is easier to work with than A3D 2.0, and it's likely that EAX will be more widely supported... So Creative has done a good job right?
Ehh... yeh, they've developed a cool API which is embraced by the industry, but their next move is not so smart: They've licensed the EAX API to Microsoft for usage in Microsoft's Direct Sound3D EAX. And guess what? The Diamond Monster Sound MX300 has 100% hardware support for the DirectSound3D EAX API. With other words, Creative had a real good API which they might have chosen to use exclusively (like 3Dfx exclusively uses Glide) but they made it publicly available...Hmm... So basically it's like the SB Live supports EAX whereas the MX300 supports both A3D 2.0 and EAX. Trying the special EAX version of unreal which was shipped with the SB Live on the MX300 lead to perfect 3D sound reproduction in EAX.