Weer een tech update van Tim Sweeney op de Unreal Technology page. Server en TNT stuff:
All the known server-crashing problems in 224 have been fixed and are in internal testing now. Stability has improved quite a bit. There is still significantly higher server CPU usage in 224 compared to 220 on heavily populated servers, and I'm still tracking this down. The Direct3D code has been cleaned up and optimized a bit, giving a few FPS improvement on the Riva TNT, with support for detail textures now enabled. 225 will include the new D3D driver, and the 225 public source release will include the source.