Unreal patch 224 is dan toch eindelijk gereleased! De patch kun je downloaden bij Epic of bij AGN 3D. Op de Unreal Tech Page vind je meer info over patch 224, waaronder deze posting over trage 224 servers i.v.m. massale drukte:
Unreal 224 servers are popping up very rapidly, and becoming filled to capacity rather quickly. From the last couple hours of cruising the net and playing on various servers, we're seeing wildly varying performance. As with all games, the quality of Unreal netplay is a function of how well the server is performing and how good your connection is (bandwidth, packet loss, and latency).If you're having a bad experience, please try out a few other servers. This can affect performance hugely. In my game sessions here, I had some great performance with a 300 msec ping and 28.8Kbps bandwidth, and some astronomically bad performance with a 100 ping and 50Kbps bandwidth. The bad performance fell into two categories.
Some servers have more users than bandwidth available, so they are dropping packets, experiencing 50%+ packet loss and escalating ping. Some are just running very slowly, around 5 fps (I'm not sure why, perhaps other processes were running?). This tends to happen whenever we release a patch, as people rush to get into gameplay, flooding the servers that have upgraded, users setting up servers on cable modems out of desperation to get into a game... It can get chaotic. In the future, the new backwards-compatible network code should mean there are always lots of servers available when a patch is released.
So, bottom line: Please don't bitch if netplay performance is erratic over the next couple days as servers get set up and stabilized. If netplay performance sucks after a couple of days, THEN commence bitching. :-)
-Tim