Tim Sweeney heeft de Unreal Tech Page weer geupate met de laatste stand van zaken rond Unreal patch 224, die binnenkort gereleased zal worden:
224 Progress Continued
The team found about 10 bugs in Unreal 224t that are significant and merit fixing before release, so I'm just wrapping up fixes for them now, and we'll have another release candidate (224u) in internal testing this afternoon. Thanks for the patience...we're almost there.
Blues News posted a huge 3DS Max rendering of a bunch of Unreal Tournament characters. These are the actual meshes (same poly count as the game), but textures of this resolution will only be available on cards that support S3TC texture compression such as the Savage4 (though other cards will have support soon). Current 3D cards will have to make due with four 256x256 textures per player. Our new skinning method enables player meshes to be mapped with four textures, so we can have separate faces and armor. This Ultima Online inspired approach lets players customize their look more than past 3D action games.