Bij Sharky Extreme hebben ze een 3D Terminlogy Guide klaar gebakken. Dus als je per ongeluk niet weet wat Frame buffers, Z-Buffers, Tripple Buffering enzovoort allemaal doen, dan is dat handige info. Stukje over frame buffers:
Frame buffer (memory) The frame buffer is what a video board uses to store the images it renders, be they 2D desktops or 3D graphics in one of today's many 3D accelerated titles. The amount of frame buffer memory a video board has directly impacts which resolutions it can support, the more memory you've got the higher resolutions your board will support and at higher bit depths.
De rest vind je hier.